Simon Tatham Puzzle Collection

This collection brings together 40 classic one-player puzzle games, each with its own rules, logic, and solving style. You can open every puzzle on its own page, read a plain-English explanation, and play the official browser version directly inside the site.

All Collection Games

40 puzzles
Logic

Black Box

Find the hidden balls in the box by bouncing laser beams off them.

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Logic

Bridges

Connect all the islands with a network of bridges.

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Cube

Pick up all the blue squares by rolling the cube over them.

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Dominosa

Tile the rectangle with a full set of dominoes.

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Fifteen

Slide the tiles around to arrange them into order.

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Filling

Mark every square with the area of its containing region.

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Flip

Flip groups of squares to light them all up at once.

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Flood

Turn the grid the same colour in as few flood fills as possible.

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Galaxies

Divide the grid into rotationally symmetric regions each centred on a dot.

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Guess

Guess the hidden combination of colours.

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Inertia

Collect all the gems without running into any of the mines.

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Keen

Complete the latin square in accordance with the arithmetic clues.

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Light Up

Place bulbs to light up all the squares.

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Loopy

Draw a single closed loop, given clues about number of adjacent edges.

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Magnets

Place magnets to satisfy the clues and avoid like poles touching.

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Map

Colour the map so that adjacent regions are never the same colour.

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Mines

Find all the mines without treading on any of them.

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Mosaic

Fill in the grid given clues about number of nearby black squares.

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Net

Rotate each tile to reassemble the network.

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Netslide

Slide a row at a time to reassemble the network.

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Palisade

Divide the grid into equal-sized areas in accordance with the clues.

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Pattern

Fill in the pattern in the grid, given only the lengths of runs of black squares.

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Pearl

Draw a single closed loop, given clues about corner and straight squares.

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Pegs

Jump pegs over each other to remove all but one.

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Range

Place black squares to limit the visible distance from each numbered cell.

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Rectangles

Divide the grid into rectangles with areas equal to the numbers.

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Same Game

Clear the grid by removing touching groups of the same colour squares.

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Signpost

Connect the squares into a path following the arrows.

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Singles

Black out the right set of duplicate numbers.

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Sixteen

Slide a row at a time to arrange the tiles into order.

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Slant

Draw a maze of slanting lines that matches the clues.

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Solo

Fill in the grid so that each row, column and square block contains one of every digit.

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Tents

Place a tent next to each tree.

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Towers

Complete the latin square of towers in accordance with the clues.

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Tracks

Fill in the railway track according to the clues.

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Twiddle

Rotate the tiles around themselves to arrange them into order.

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Undead

Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors.

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Unequal

Complete the latin square in accordance with the > signs.

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Unruly

Fill in the black and white grid to avoid runs of three.

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Untangle

Reposition the points so that the lines do not cross.

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